Dead Rising 4
And I sincerely mean that. From everything I saw and played, Capcom
Vancouver has tapped the vein of what makes Dead Rising its own
refreshingly unique take on the zombie game, and is poised to deliver
another shot in the arm when the next chapter of the series launches
“holiday 2016.”
It’s a playground full of lifeless cannon fodder whose sole purpose
is to be there, roaming and groaning and slowly shuffling toward me when
I A) figure out that I can stick dynamite in a crossbow, and B) want to
see what happens when I pull the trigger. It’s a chaos simulator and
this time around, from the 15 minutes I spent turning zombies into
puddles, it’s been cranked way the hell up.
Duct-taping things together to create grin-inducing and exceedingly
nasty combo weapons has returned with an especially mean streak — wait
until you adhere liquid nitrogen to a broadsword — but this time around,
Capcom is ramping up the power-fantasy tools at your disposal, and
making the actual world your toolbox.
And Dead Rising 4 will welcome four-player cooperative play to
complete missions and tear through the horde with friends, or join a
quick match and enter a game in progress with randomly matched players.
Though Capcom is tempering all of this new sheen with the old
familiar. Dead Rising 4 is, in many ways, a homecoming for the series.
It’s headed back to where it all started, Willamette, Colorado, and is
once more headed up by freelance photographer and semi-professional
zombie slayer Frank West
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